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Arma 3 Draw Distance

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#cjmor1804 :hello, i think i found a minor issue with this that effects my frame rate. the game has its own option menu to change the view distance. if these do not match the view settings in TAW my frame rate will either drop or increase.
example;
arma view setting; 12000, TAW view setting 1600 = 20fps
arma view setting; 1600, TAW view setting 1600 = 30fps
arma view setting; 100, TAW view setting 1600 = 40fps
the draw distance stays the same in each of those examples. the problem seems to be that it doesn't change armas resource usage accordingly, which is why there is a difference in frame rate. at least that is my guess. maybe someone can replicate this too. i tested this using fraps, on j-sere recruitment server 1, and standing stationary. i am not sure which version of TAW they are using though.

The view distance script only changes your view distance. The ARMA object & View settings are not connected to it. The 'Overall' option is meant for singleplayer and the 'Object' is how far you can render trees, buildings, objects. If there is any performance conflict it's not my problem. It is a bug in the engine and needs to be reported to BIS because 'Overall' should not be working in Multi-player at all.
Distance

Arma 3 Draw Distance

In Arma and Just Cause 2 they do a good job of that because the maps are so big, even with 12 km view distance (in Arma 3). Draw Distance tricked people, on San. In Server-side on Arma 3 Server Dev. Board Arma 3 Server Dev Change View distance/draw distance client side w/scripts. This is why Arma 3 is amazing. Amazing lighting, best tree graphics I've seen. Kof 2000 rom. Extremely immerse world. I made the switch from BF4 to this and I haven't gon. Keep your distance (check your draw distance in vehicles, 2000+ is recommended). The tank is very effective at range and there is really no need to go closer than 1000m. This will vastly reduce counter-fire chances. Use the high ground, 'hull down' and other advantageous tactics described by @Jochem here. Shoot big targets first.





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